#pragma once
#include "Object.h"
class Box;
class Boss : public Object
{		
	Sprite* _explode;
	bool _drawEffect;
	Sprite* _eff1;
	Sprite* _eff2;
	Sprite* _eff3;
	Sprite* _eff4;
	Sprite* _eff5;
	Sprite* _eff6;
	Sprite* _eff7;
	Sprite* _eff8;
	Sprite* _eff9;
	Sprite* _eff10;
public:
	Boss(Box* box);
	~Boss(void);

	virtual void update();

	virtual void render();

	virtual Box* getCollisionBox();

};

